This was written over multiple days.
I wanted Zeno Clash for the graphics alone. The screenshots were awesome, so awesome I actually bought it as a pre-release, which I’ve never done. And when I loaded it up, it did not disappoint. The environment is gorgeous and imaginative… I was seriously geeked.
Unfortunately that died pretty hard.
This isn’t to say it sucks. Hell, exactly the opposite, it’s fabulous. They throw you rather abruptly into the story, but the whole thing’s got a ‘mystic’ vibe that makes that appropriate. It’s a fighter, not normally my thing, but the fight mechanics are interesting too. And then they stir in a perfectly whacked out, wonderful story and baby, I was in the zone, having lots of fun playing along. Great stuff, until the game drops me in front of a heavy that brought the game to a screeching halt.
Suddenly the game changed into a torture chamber, where he crushes you over and over in an endless cycle of death. You think, ah ha! Time to use those other fighting techniques. Not this time. Maybe it’s just hard? Yeah, I thought that too, for the first 20 or 30 deaths. Then reality set in.
I wrote the following in anger, after my fun had been ripped out of my hands. So I set this post down and walked away. Since then, I’ve just about finished the game, and it rocks. I’ll probably play it through at least once more just for the sheer joy of it. But re-reading this post, no, nothing’s changed, it’s still true:
“What could they have been thinking, putting this ultra-Boss in the beginning of a game? The combination of bug and bad design choices creates an amazing fail:
- Your teacher teaches you fighting techniques, all of which become instantly useless. Suddenly block just doesn’t do anything. Neither does kick. Or any of the punches. That elbow strike you learned isn’t available either. And no sidestep either – he still hits every time.
- Generally he can block as fast as you swing, and counter in the same time. So you can swing 15 times in a row and get blocked 15 times in a row. Swing perfectly over and over, and you get a handful of nothing. But he can still hit you, and he does big damage.
- Since you can only saunter-sidestep, he can do a running elbow strike with 100% success. So basically, if you ever get far enough back, it’s almost entirely fatal, unless you get lucky and swing at exactly the right time – that will stop him once in a while.
- Not that you can kick, but the spurious kicking doesn’t help either. Kicking isn’t bound to a control, you have to actually look down to kick. This seems cool, until you realize you have to stare at the dirt to kick, which means you can’t see, and it doesn’t work half the time. On the flip side, in the middle of a fight you can be looking up and seeing well above the head of an opponent, but you will cross that invisible line, unexpectedly kick instead of some other attack, and get hammered for it.
I’m not one to give up, but after trying everything over and over for hours, eventually even I begin to think the game’s not worth it and look to dial the difficulty down. Well, I still died. And continued to die as bad as before. It took another 30 mins to realize that changing the fight difficulty doesn’t persist! If you set the difficulty down a level, every time you die, it’s bumped back up to hard again.
You’ll get a lot of practice setting it down, because you’re trapped in this Circle of Hell forever. No matter how many times you die, you still start in the same spot over and over with 33% health or whatever you had left. And since there are no save games, the only way to be prepared for the big boss is to replay the entire section up to that point.
You’ll think “It can’t be this hard. Maybe I forgot something?” But sorry, no clues for j00! If you had to step away from the machine or are otherwise interrupted, you’re out of luck. The fighting techniques, which are presented as tips as you go along, aren’t listed anywhere, including on the Zeno Clash website. So you get to replay the entire game if you want to review something you got to see once.
…
It eventually happened in the wee hours of the morning. I’m not sure how long I’d been at it, because I’d died literally 50-100 times, desperate to move the story on; it’s an awful spot, barely into it, but with no options to move the story forward because here in the bloody training levels someone put in an ultra boss.
But ultimately, after hours fighting this same boss, waiting for the same ‘must bash’ tooltip, the same animation of him breaking the cage, resetting the difficultly back down each time, over and over and over, I actually managed to beat him once.
Only to be jumped by two new guys as soon as I left the cage, before I could get even 1 little health. Whack, you STILL lose!
O.M.F.G… :-O
Didn’t anyone playtest this?
This is a case study in how NOT to design gameplay, but that post will have to wait for another day. Gotta go measure my blood pressure now…”
I’m not one to quit. So it was with heavy heart that, some hour(s) later I finally admitted the situation was irrevocably broken, and resigned to replaying the game from an earlier save. The game doesn’t let you save, and doesn’t let you name saves, so I had no idea how far back in time this would be.
Only then I find out it was only about 60 seconds back. After a couple plays through the warm up act, I went up against uber-boy with full health, took him down, and this time lived long enough to tell the tale.
I’ve played the entire game since then straight through, and that says a couple different things. First, apparently no, after 30 years of gaming I didn’t magically lose my sk1lz overnight. Apparently I can handle the simple mechanics of this game, minus one boss. But it does speak to the wild inappropriateness of putting that one boss that early in the game.
I’ve since beaten 2 or 3 other ‘heavys’, each time on the first try. And each time, mostly using hack tricks I developed in the endless circle of death. Except those heavies had health available. This doesn’t make me proud, this just makes me angrier that they ruined an otherwise perfect groove. The game is truly classic, or it should be. But this is just the kind of mistake (aka Demigod) that will single-handedly take it’s ratings into the gutter.
Most of me wants you to rush out and buy this game. Part of me is still angry…